MODELLING CONCEPTS
6-poles.
It is normally considered bad modelling practice to have more than 5 spokes to any pole in subdivision surface modelling but there are occasions when a 6 spoked pole is appropriate and other times when they are the best modelling solution. They are often used on the corners of cubes In this arrangement:
​
![6-poles used for corners in blender](https://static.wixstatic.com/media/288aaf_424d43348a704d30a380318ddced5392~mv2.jpg/v1/fill/w_600,h_338,al_c,q_80,usm_0.66_1.00_0.01,enc_auto/6%20spoked%20cube.jpg)
​
​
Whenever three extrusions meet along separate axes to define curvature (as in the example below) 6 spoked poles are unavoidable and can also be considered acceptable.
​
​
Creating corners using 6 spoked poles.
![6-poles used at internal 3 way intersections in blender](https://static.wixstatic.com/media/288aaf_0f35e58011f04447819a10ee1184a25d~mv2.jpg/v1/fill/w_600,h_338,al_c,q_80,usm_0.66_1.00_0.01,enc_auto/6%20spoked%20pipe.jpg)
6-spoke Poles at internal three-way intersections
When retopologising a 2D object as a 3D object (from a font or an SVG), There will often be shapes which will benefit from the placement of a 6-pole in order to avoid straight polygons.
​
6-poles can also comfortably exist at an intersection of two local geometries which share a border. Rather than creating unnecessary additional geometry between them, a 6-pole will be created which should, under most circumstances, perform very well.
​