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MODELLING CONCEPTS
Mega-poles.
Not an industry term but this is what I have taken to calling them!​
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Any vertex with more than 6 edges connected to it is a mega-pole.
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They normally involve triangles and are to be avoided. They will always cause unwanted distortion in your renders when the subdivision surface modifier is required.
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They can be fixed to an extent, in the eyes of the rendering engines, by altering the normal calculations in the area they affect, but as I mentioned earlier in the section concerning normals, this breaks the model and it is is no longer considered portable in a CG pipeline. You can see me demonstrating this when we Fix the UV sphere for use as a sub-D model.
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![A mega pole on a blender UV Sphere](https://static.wixstatic.com/media/288aaf_e7209334e5b6403486c84058f2253e3f~mv2.jpg/v1/fill/w_600,h_338,al_c,q_80,usm_0.66_1.00_0.01,enc_auto/Megapole.jpg)
Mega-pole. (More then six edges attached to a single vertex)
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