top of page
MODELLING CONCEPTS
Mega-poles.
Not an industry term but this is what I have taken to calling them!​
​
Any vertex with more than 6 edges connected to it is a mega-pole.
​
They normally involve triangles and are to be avoided. They will always cause unwanted distortion in your renders when the subdivision surface modifier is required.
​
They can be fixed to an extent, in the eyes of the rendering engines, by altering the normal calculations in the area they affect, but as I mentioned earlier in the section concerning normals, this breaks the model and it is is no longer considered portable in a CG pipeline. You can see me demonstrating this when we Fix the UV sphere for use as a sub-D model.
​
Mega-pole. (More then six edges attached to a single vertex)
bottom of page