top of page
MODELLING CONCEPTS
N-Gons.
Any face which has more than 4 edges is an N-gon.
​
N-gons can not predictably be triangulated and cause enormous problems in 3D.
​
N-gons terminate flow around a model and for the same reasons as triangles, should be avoided.
​
There are additional problems with n-gons when trying to distort or warp your geometry, They are not predictably divided at render time so unnatural creasing and wrinkling of surfaces will almost always occur.
​
N-gons can always be converted to a combination of quads and triangles but you may lose control over your flow by beginning with an N-gon. Planning your topology to avoid them completely is the best strategy
​
'flow' terminating when it hits an n-gon
bottom of page